Hi! My name is Fritz! I am a Senior Character artist for the game industry. I love texturing and it's my favorite part of the 3D pipeline. I'm always eager to learn new programs, pipelines, tools, and processes to further my skills as an artist and speed-up production.
My skill sets cover the full pipeline of 3D modelling, sculpting, cloth simulation in MD, retopology, UV mapping, texturing, and rendering for props, environments and characters.